Satisfactory Mod Loader vs ScriptHookVDotNet
Satisfactory Mod Loader
github.comScriptHookVDotNet
scripthookvdotnet.github.ioSide by side
| Figure | Satisfactory Mod Loader | ScriptHookVDotNet |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Mod Loaders | 8.2 (#4) | 8.1 (#6) |
| Game compatibility | Version 3.12.0 is listed as working with both Stable and Experimental versions of Satisfactory. | The FAQ says SHVDN supports all official game versions, while noting some advanced scripts may not work on certain versions. |
| Purpose | Satisfactory Mod Loader is an unofficial tool for loading mods in Satisfactory. | ScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode. |
| Support | The project points users to its Discord server to discuss SML and Satisfactory modding. | The FAQ directs users to identify problematic scripts and says the maintainers cannot help with crash logs under the current Script Hook V exception-handling behavior. |
Plans
In their own words
Satisfactory Mod Loader
Satisfactory Mod Loader is an unofficial tool for loading mods in Satisfactory. It provides a framework to help mods work with game systems and with one another, along with helper features for mod developers. Mods can be written in Unreal Blueprint or C++, and community libraries also support JSON files. The Satisfactory Mod Manager installs the loader, mods, and dependencies, and connects to the Satisfactory Mod Repository; the project recommends using the manager rather than installing SML manually. The repository says uploaded content is checked for malware before approval for download. SML is designed with multiplayer support in mind, and its developer says it makes no connections to external networks. The project also says uninstalling the loader will not cause loss of items or progression. No required dependencies are listed. The project includes source code, an ExampleMod demonstrating utilities, editor utilities, and the Unreal project used for mod development. Windows clients and servers are supported; Linux support is listed for servers, while Linux client support is marked N/A. Controller support is untested. The project displays a GPL-3.0 license and directs users to Discord for discussion.
ScriptHookVDotNet
ScriptHookVDotNet is free Windows PC script runtime software for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in any .NET language; the FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting tasks. Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet, as well as arbitrary .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently reload after Script Hook V unloads all loaded ASI scripts. The project says official game versions are supported, while some advanced scripts may fail on certain versions. Requirements include Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. GTA Online requires removing SHVDN and related mods when an ASI loader is installed.