ScriptHookVDotNet vs Venice Unleashed
ScriptHookVDotNet
scripthookvdotnet.github.ioVenice Unleashed
veniceunleashed.netSide by side
| Figure | ScriptHookVDotNet | Venice Unleashed |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Mod Loaders | 8.1 (#6) | 7.2 (#22) |
| Support | The FAQ directs users to identify problematic scripts and says the maintainers cannot help with crash logs under the current Script Hook V exception-handling behavior. | The maker directs users to troubleshooting entries, a public issue tracker, community forums, Discord, and the wiki. |
Plans
In their own words
ScriptHookVDotNet
ScriptHookVDotNet is free Windows PC script runtime software for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in any .NET language; the FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting tasks. Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet, as well as arbitrary .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently reload after Script Hook V unloads all loaded ASI scripts. The project says official game versions are supported, while some advanced scripts may fail on certain versions. Requirements include Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. GTA Online requires removing SHVDN and related mods when an ASI loader is installed.
Venice Unleashed
Venice Unleashed is a free community modding and improvement framework for Battlefield 3. It supports gameplay adjustments, new game modes, and new maps, with a spectating system for filming or competitions. Players can host private dedicated servers on their own machines and configure 60Hz or 120Hz tickrates. Other settings include suppression tuning and disabling the blue tint. Using the framework requires a legitimate, licensed, up-to-date Battlefield 3 installation; servers running downloadable-content material also require that DLC. At first login, users create a VU account and link an Origin account for ownership verification. VU runs separately from vanilla Battlefield 3, uses its own servers, and does not modify game files. Profiles are separate from Battlelog, and progression does not carry over because everything is unlocked by default. The client targets Windows, while Linux dedicated servers can run through Wine.