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SPECIFICTION
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ScriptHookVDotNet vs xNVSE

ScriptHookVDotNet

scripthookvdotnet.github.io

xNVSE

github.com

Side by side

FigureScriptHookVDotNetxNVSE
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
Plans published10
Spec score · Game Mod Loaders8.1 (#6)6.4 (#24)
PurposeScriptHookVDotNet is a script runtime that runs under Script Hook V and connects custom .NET code to Grand Theft Auto V Story Mode.xNVSE expands the engine and scripting capabilities of Fallout: New Vegas.
SupportThe FAQ directs users to identify problematic scripts and says the maintainers cannot help with crash logs under the current Script Hook V exception-handling behavior.The project directs users to its Discord server for support and GitHub issues for bug reports and other problems.

Plans

ScriptHookVDotNet

  • ScriptHookVDotNetFree

ScriptHookVDotNet pricing →

xNVSE

No plans published.

xNVSE pricing →

In their own words

ScriptHookVDotNet

ScriptHookVDotNet is free Windows PC script runtime software for Grand Theft Auto V Story Mode. It runs under Script Hook V and connects custom .NET code to the game, allowing scripts in any .NET language; the FAQ recommends C# for new coders. Object-oriented APIs provide guided interfaces and documentation for common GTA V scripting tasks. Scripts are built as .NET Framework class libraries and can reference the ScriptHookVDotNet3 package, including through NuGet, as well as arbitrary .NET Framework libraries. The runtime and scripts can be reloaded with SHVDN commands, although the runtime cannot currently reload after Script Hook V unloads all loaded ASI scripts. The project says official game versions are supported, while some advanced scripts may fail on certain versions. Requirements include Script Hook V, Microsoft .NET Framework 4.8 or later, and the x64 Microsoft Visual C++ Redistributable for Visual Studio 2019 or later. GTA Online requires removing SHVDN and related mods when an ASI loader is installed.

Visit scripthookvdotnet.github.io

xNVSE

xNVSE has no write-up on Specifiction yet; its figures are above.

Visit github.com