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SPECIFICTION
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SLADE3 vs UABEA

SLADE3

slade.mancubus.net

UABEA

github.com

Side by side

FigureSLADE3UABEA
Price fromFreeFree
Free planYesYes
Free trial——
Open source—Yes
WindowsYesYes
macOSYes—
LinuxYesYes
Plans published11
Spec score · Game Asset Extractors8.1 (#5)8.0 (#7)
LicenseThe source repository identifies SLADE as GPL-2.0 licensed.The project is released under the MIT license.
PurposeSLADE3 is an editor for Doom-engine games and source ports that can view, modify, write, and convert game-specific and generic formats.UABEA is a cross-platform Asset Bundle and Serialized File reader and writer.

Plans

SLADE3

  • SLADE3Free

SLADE3 pricing →

UABEA

  • UABEAFree

UABEA pricing →

In their own words

SLADE3

SLADE3 is a free editor for Doom-engine games and source ports, available for Linux, macOS, and Windows. It handles archives and the resources inside them: users can create, open, save, import, export, order, convert, and revert entries, with several archives open in tabs for copying and pasting between them. Supported archive formats include Doom WAD and ZIP/PK3, Quake PAK and WAD2, Build GRP and ART, Shadowcaster DAT and LIB, and Amulets & Armor RES. Its map editor covers Doom, Hexen, and UDMF maps, with 3D editing and automatic sector generation. The text editor offers syntax highlighting, calltips, autocomplete, auto-indent, and find-and-replace. Graphics can be viewed, converted, palette-remapped, and exported to PNG; Doom composite textures can also be edited. SLADE3 plays several audio formats, including MUS, MIDI, XMI, HMI, and HMP. Stable release 3.2.12 is listed alongside beta 3.3.0 Beta 2, which may have bugs, crashes, or unfinished features.

Visit slade.mancubus.net

UABEA

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.

Visit github.com