StarForce ProActive vs Steam Input
StarForce ProActive
star-force.comSteam Input
partner.steamgames.comSide by side
| Figure | StarForce ProActive | Steam Input |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Plans published | 0 | 0 |
| Spec score · Game DRM Software | 5.8 (#19) | 7.4 (#11) |
| Founded | 2000 | 1996 |
| Headquarters | Moscow, Russia | Bellevue, Washington, USA |
In their own words
StarForce ProActive
StarForce ProActive has no write-up on Specifiction yet; its figures are above.
Steam Input
Steam Input is a controller configurator built into the Steam client. It processes supported device input according to a player's settings before passing it to a game or application. Supported controllers include Steam, PlayStation, Xbox, Nintendo Switch Pro, PlayStation 3, and DirectInput gamepads. Players can create multiple per-game configurations and share them online, with settings available through the Steam desktop client or Big Picture mode. For games using the Steam Input API, Native mode supplies named actions and lets games check which physical controls are assigned. For games without API support, Legacy mode maps controller input to keyboard, mouse, or gamepad input. That can cause glitches in games that expect mouse and gamepad activity to remain separate, and on-screen control glyphs may not match the assigned inputs. Developers can use the action-based API to define game actions and action sets. Steam Input is free; Steamworks is a free suite of tools for developers making games or software on Steam.