Steam Audio SDK vs Unity Version Control
Steam Audio SDK
valvesoftware.github.ioUnity Version Control
unity.comSide by side
| Figure | Steam Audio SDK | Unity Version Control |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 9 |
| Spec score · Game Audio Middleware | 7.6 (#18) | 8.6 (#3) |
| Integrations | The official site lists Unity, Unreal Engine, a C API, FMOD Studio, and Wwise integrations. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Intended users | The C API is intended for custom game engines, custom audio middleware, and digital audio workstations, and can be called from languages that use external libraries. | Unity describes the product as source control for game development teams working with large repositories and files. |
| Purpose | Steam Audio is a cross-platform toolkit for adding spatial audio to games and VR/AR apps. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Steam Audio SDK
Steam Audio SDK is a free toolkit for adding spatial audio to games and VR/AR apps. It renders positional audio binaurally using HRTFs to model sound direction relative to the listener. Environmental features include physics-based sound propagation, occlusion, reflections and reverb. The SDK can spatialize Ambisonics audio and rotate it with listener orientation, and developers can provide HRTFs in AES SOFA format. Multicore CPUs and supported GPUs can accelerate environmental simulation and rendering. Listed integrations include Unity, Unreal Engine, FMOD Studio, Wwise and a C API. The C API is intended for custom game engines, audio middleware and digital audio workstations, and can be called from languages that use external libraries. Supported systems include Windows, Linux, macOS, Android and iOS; SteamOS is also listed as a runtime platform. Integration requirements include Unity 2017.3 or later, Unreal Engine 4.27 or later, FMOD Studio 2.00 or later and Wwise 2023.1.0 or later. The project describes its development tools as being in Beta. Steam Audio is available free to developers, subject to a license agreement.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.