Stencyl vs Zelda Classic
Stencyl
stencyl.comZelda Classic
zeldaclassic.comSide by side
| Figure | Stencyl | Zelda Classic |
|---|---|---|
| Price from | $8.25/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 3 | 0 |
| Spec score · Game Engine Software | 8.9 (#9) | 6.8 (#91) |
| Free plan | Yes | Yes |
| Purpose | Stencyl is game creation software for making mobile, web, and desktop games without code. | Zelda Classic is a tribute to Nintendo’s The Legend of Zelda and a replica of the NES game. |
| Scripting languages | Haxe | ZScript |
| Source code model | open_source | open_source |
| Support | Subscriptions include no support contract; the pricing FAQ describes informal support through a customer-only discussion board. | The FAQ directs users to the Official Dev Discord to report game-breaking bugs and to the Wiki or Forum for ZQuest tutorials and help. |
| Target platforms | iOS,Android,Windows,Mac,Linux,HTML5 | Windows,macOS,Linux |
Plans
In their own words
Stencyl
Stencyl is game creation software for making mobile, web, and desktop games with visual logic or custom code. Its drag-and-drop designer uses snapping blocks and includes hundreds of ready-to-use blocks. Creators can also make and share blocks, import libraries, extend the engine with code, and write Haxe classes that work with block-based Behaviors. The Scene Designer provides selection, zooming, grid-snapping, and flood fill; the Actor Editor adjusts appearance, behaviors, and physical properties. Stencyl targets iOS, Android, Windows, Mac, Linux, and HTML5. The free Starter edition publishes HTML5 games and lets users test games on paid target platforms, but cannot publish desktop, iOS, or Android games and displays Stencyl branding. Indie costs $99 a year and adds web and desktop publishing without watermarks. Studio costs $199 a year and includes publishing to iOS and Android, ads, leaderboards, in-app purchases, and third-party plugins. Publishing iOS games to the App Store requires an active Apple developer license and a Mac. Stencyl says it collects no royalties on games.
Zelda Classic
Zelda Classic has no write-up on Specifiction yet; its figures are above.