Unity Version Control vs VisualSVN Server
Unity Version Control
unity.comVisualSVN Server
visualsvn.comSide by side
| Figure | Unity Version Control | VisualSVN Server |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 9 | 4 |
| Spec score · Version Control Software | 8.6 (#8) | 7.8 (#30) |
| Spec score · Source Code Management | 8.6 (#8) | 7.7 (#21) |
| Spec score · Game Version Control Software | 8.6 (#8) | 7.7 (#24) |
| Integrations | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. | The web interface uses RESTful URLs to link repository content with issue trackers and other third-party applications. |
| Purpose | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. | VisualSVN Server is an enterprise-ready Apache Subversion server for Windows. |
| Security | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. | The product can log HTTP requests and Subversion operations to the Windows Event Log, and temporarily block IP addresses after repeated authentication failures. |
| Support | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. | The company says free technical support is available regardless of license type. |
Plans
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
VisualSVN Server
- CommunityFree
- Essential$55, paid once
- Enterprise$350, paid once
- Enterprise Multinode$350, paid once
In their own words
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.
VisualSVN Server
VisualSVN Server is a Windows server for hosting Apache Subversion repositories. A single installation package sets up the server, which works with Apache Subversion clients and stores repositories in the standard format. Its web interface searches repository contents and history across folders and revisions, with continuous indexing of new revisions. VDFS replicates repositories between geographically distributed sites, where they remain writable. Backup and Restore supports hot backups and scheduled repository checks. In Active Directory environments, users can sign in with Windows credentials using Kerberos V5 or NTLM; two-factor authentication and smart cards are also supported. Administration tools include an MMC console and PowerShell cmdlets. The server can record HTTP requests and Subversion operations in the Windows Event Log and temporarily block IP addresses after repeated authentication failures. The Community plan is free for commercial use, with unlimited repositories and up to 15 users. Paid perpetual licenses start at $55, paid once; Enterprise plans are listed at $350, paid once. Windows Server 2012 R2–2025 and Windows 8.1 or later are listed as supported operating systems.