Unity Version Control vs Xsolla Backend
| Unity Version Control | Xsolla Backend | |
|---|---|---|
| Free plan | Yes | Yes |
| Free trial | Yes | |
| Paid from | Free | |
| Platforms | api, Linux, macOS, self-hosted, Web, Windows | api, self-hosted, Web |
| Free plan | Yes | Yes |
| File locking | Yes | |
| Versioning model | hybrid | |
| Self-hosted deployment | Yes | |
| Desktop platforms | Windows, macOS, Linux | |
| Large-file handling | native | |
| Sparse checkout | Yes | |
| Matchmaking rules | Arbitrary integer, boolean, string, or double criteria; inclusive minimum and maximum ranges; matching statistics; comparable criteria | |
| Party matching | Yes | |
| Latency/region matching | No | |
| Server allocation | Yes | |
| Deployment model | hybrid | |
| SDK platforms | Unreal, Unity, C++, C#, Node.js |
Listed together in Best Game Matchmaking Software