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PadLink

padlink.nimets.com

Free plan WindowsmacOSiOSAndroid

What it is

PadLink turns controllers that macOS does not recognize into game input, routing each as a virtual DualShock 4 or as keyboard and mouse. Different controllers can use those modes at the same time. Named profiles let users bind buttons to keys and assign analog sticks to Mouse, Arrow Keys, WASD, or off. The app reads USB HID controllers through per-device profiles, and its maker says it adds profiles over time. A companion iOS and Android app can act as a controller for a computer running PadLink on the same local network. PadLink is available for macOS, Windows, iOS, and Android. The free Standard plan supports one active controller; Pro costs 2.99 USD one-time and supports up to four, with ad-free Mobile Remote, Car Driving cockpit, and future updates. An optional Pro trial lasts 7 days, needs no card or sign-up, and supports up to two controllers. On Windows, virtual-gamepad output depends on the third-party ViGEmBus driver; keyboard-and-mouse output does not.

Spec sheet

Purpose
PadLink turns controllers macOS does not recognize into standard gamepad or keyboard-and-mouse input for games.Read 4 Oct 2026 · padlink.nimets.com
Platforms
The maker lists macOS 13 or later and Windows 10/11 for desktop, and iOS 16 or later and Android 8 or later for PadLink Remote.Read 4 Oct 2026 · padlink.nimets.com
Security
The maker says macOS gamepad mode uses an Apple-notarized DriverKit extension and does not require SIP changes, kernel extensions, or root access.Read 4 Oct 2026 · padlink.nimets.com
Privacy
Desktop input processing happens locally, and the maker says desktop apps do not require an account or include analytics, advertising, or behavioral tracking.Read 4 Oct 2026 · padlink.nimets.com
Support
The maker says it replies to email questions within one business day and handles bugs, controller requests, and feature ideas through its public GitHub community.Read 4 Oct 2026 · padlink.nimets.com
Headquarters
Phnom Penh, CambodiaRead 28 Sep 2026 · padlink.nimets.com
Maker
PadLink is published by Nimets Technology and operated by Rath Socheat in Phnom Penh, Cambodia.Read 4 Oct 2026 · padlink.nimets.com
Controller support
The app reads USB HID controllers using per-device profiles, and the maker says more profiles are added over time.Read 4 Oct 2026 · padlink.nimets.com
License validation
Pro activation sends the license key, device name, and derived device identifier to Polar to validate and manage the license.Read 4 Oct 2026 · padlink.nimets.com
Mapping
Named keyboard-mapping profiles let users bind buttons to keys and map analog sticks to Mouse, Arrow Keys, WASD, or off.Read 4 Oct 2026 · padlink.nimets.com
Mobile Remote
The companion iOS and Android app turns a phone into a controller for a computer running PadLink on the same local network.Read 4 Oct 2026 · padlink.nimets.com
Output modes
Each controller can be routed as a virtual DualShock 4 or as keyboard and mouse, including using both modes at once across controllers.Read 4 Oct 2026 · padlink.nimets.com
Privacy limits
Free-tier Remote may show ads through LevelPlay, Google AdMob, and Unity Ads, whose providers may collect device and advertising identifiers and ad interaction data.Read 4 Oct 2026 · padlink.nimets.com
Trial limit
The opt-in Pro trial lasts 7 days, needs no card or sign-up, and allows up to 2 controllers at once.Read 4 Oct 2026 · padlink.nimets.com
Windows driver
Windows virtual-gamepad output depends on the third-party ViGEmBus driver; keyboard-and-mouse output does not require it.Read 4 Oct 2026 · padlink.nimets.com

Plans and prices

Standard Free 1 active controller · virtual gamepad and keyboard + mouse modes · ad-supported Mobile Remote Read 4 Oct 2026 · padlink.nimets.com
Pro $2.99, paid once one-time Up to 4 active controllers · ad-free Mobile Remote · Car Driving cockpit · lifetime license with future updates Read 4 Oct 2026 · padlink.nimets.com

Every PadLink plan and price →

Strong points and limits

Strong points

  • Routes controllers as virtual DualShock 4 or keyboard and mouse
  • Named profiles map buttons and analog sticks
  • Phone can act as a local-network computer controller
  • Desktop input processing happens locally
  • Pro license includes future updates

Limits

  • Free plan supports one active controller
  • Windows virtual-gamepad output depends on ViGEmBus
  • Free-tier Remote may show ads
  • Pro activation sends license and device details to Polar

Who it suits

PadLink suits players using controllers that macOS does not recognize, including those who want to map controls to keyboard and mouse. It also suits people who want to use a phone as a controller for a computer on the same local network.

PadLink in depth

Read the full write-up

PadLink converts controllers macOS does not recognize into gamepad or keyboard-and-mouse input, and lets a phone act as a remote controller. It best suits Mac players who need flexible mappings or several input devices. The free plan is a practical one-controller starting point; Pro raises the limit to four for a one-time $2.99.

Overview

PadLink addresses a specific compatibility problem: making USB HID controllers usable in games when macOS does not recognize them. It can route different controllers to different kinds of input, which is more flexible than a single shared mapping. That makes it a good fit for mixed-device setups, but support relies on per-device profiles, so it is not a universal fix for every controller.

Key features

Each controller can output as a virtual DualShock 4 or as keyboard and mouse, and both modes can run at once across controllers. The choice matters when a game accepts one kind of input but a particular device needs to send keys instead. Named mapping profiles let users bind buttons to keys and map analog sticks to Mouse, Arrow Keys, WASD, or off; this gives keyboard-oriented games useful control options, though it calls for configuring a mapping rather than relying only on gamepad output.

PadLink reads USB HID controllers using per-device profiles, and the maker says it adds profiles over time. That offers a route to support for compatible devices, but a controller's usefulness depends on having a suitable profile.

The iOS and Android Mobile Remote app turns a phone into a controller for a computer running PadLink on the same local network. It is a useful fallback when a physical controller is not at hand. Free-tier Remote is ad-supported; Pro removes the ads.

On macOS, the maker says gamepad mode uses an Apple-notarized DriverKit extension and does not require SIP changes, kernel extensions, or root access. Desktop input processing happens locally, and desktop apps do not require an account or include analytics, advertising, or behavioral tracking. The privacy trade-off is in Free-tier Remote: its ad providers may collect device and advertising identifiers and ad-interaction data. Pro activation also sends the license key, device name, and derived device identifier to Polar for license validation and management.

Pricing

Standard: free. It allows one active controller, includes virtual-gamepad and keyboard-and-mouse modes, and includes ad-supported Mobile Remote. It suits a single-controller setup, but the one-controller cap rules it out for anyone who needs multiple active devices.

Pro: $2.99, paid once, billed one-time. It raises the limit to four active controllers, removes Mobile Remote ads, and adds Car Driving cockpit and a lifetime license with future updates. This is the straightforward choice for multi-controller setups or users who want an ad-free Remote; the price is a one-time purchase, not a recurring subscription. The opt-in Pro trial lasts 7 days, allows up to two controllers at once, and requires no card or sign-up, so it does not demonstrate the full four-controller Pro limit.

Platforms

PadLink is available on macOS, Windows, iOS, and Android. The desktop app is for the computer receiving controller input; the iOS and Android companion app supplies Mobile Remote over the same local network. Windows virtual-gamepad output depends on the third-party ViGEmBus driver, while keyboard-and-mouse output does not. Windows users who want gamepad output therefore have an extra driver dependency; keyboard-and-mouse mapping avoids it.

Who it's for

PadLink is strongest for Mac players with a controller macOS does not recognize, especially those who want to mix gamepad and keyboard-and-mouse output or use a phone as a local-network controller. Standard fits a one-controller setup. Pro is the better fit for up to four active controllers, though the trial only allows two. Windows users should consider the ViGEmBus requirement before choosing virtual-gamepad output.

Pros and cons

Flexible output: Different controllers can use virtual DualShock 4 and keyboard-and-mouse modes at the same time, helping mixed setups serve games with different input expectations.

Useful stick mapping: Analog sticks can be assigned to Mouse, Arrow Keys, WASD, or off, which suits games built around keyboard controls.

Low-friction macOS driver approach: The maker says gamepad mode needs no SIP changes, kernel extensions, or root access.

Clear free-plan boundary: One active controller makes Standard adequate for a basic setup, but restrictive for multi-controller use.

Two notable dependencies: Controller coverage depends on device profiles, and Windows virtual-gamepad output requires ViGEmBus.

Remote privacy trade-off: Free Remote is ad-supported, with ad providers potentially collecting device and advertising identifiers and ad interaction data.

Alternatives

Controller Mapping Software is the broader category to browse if PadLink's device-profile approach or Windows driver dependency does not fit.

reWASD is a paid option with a free trial and Android, iOS, and Windows support; choose it if those platforms are a better match than PadLink's macOS-centered use.

AntiMicroX is free GPL v3 desktop software for Linux and Windows, making it a better starting point for those platforms.

JoyToKey is a Windows option with a free plan and trial; its license key is $7.50 a month, so it is worth considering for Windows-only use.

OmniControl offers a no-time-limit, no-account free Windows plan for controller reading, mapping, and tuning; choose it if those Windows functions are the priority.

Steam Input is a free option for Linux, macOS, and Windows if those platforms are the main requirement.

ControllerBuddy is free and open-source under GNU GPL v3.0 for Linux and Windows.

DS4Windows is a free Windows application for Windows 10 or newer, with.NET 8.0 Desktop Runtime, Visual C++ Redistributable, and ViGEmBus driver requirements.

InputConfig is a free macOS alternative for macOS 14 or later, distributed through the Mac App Store.

Verdict

Choose PadLink if you need to make a controller macOS does not recognize usable, or want to combine gamepad and keyboard-and-mouse mappings with a phone-based remote. Its one-controller free plan is a sensible entry point, and the one-time $2.99 Pro upgrade is compelling for a four-controller setup. Look elsewhere if your controller lacks a profile, or if Windows gamepad output without a ViGEmBus dependency is essential.

Verdict

PadLink offers both virtual-gamepad and keyboard-and-mouse output, with named mappings and a phone-based remote. Check the Windows driver dependency and the different controller limits before choosing a plan.

Where Specifiction places it

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