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SPECIFICTION
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ControllerBuddy vs PadLink

ControllerBuddy

controllerbuddy.org

PadLink

padlink.nimets.com

Side by side

FigureControllerBuddyPadLink
Price fromFreeFree
Free planYesYes
Free trial—Yes
Open sourceYes—
WindowsYesYes
macOSYesYes
LinuxYes—
iOS—Yes
Android—Yes
Plans published12
Spec score · Controller Mapping Software8.8 (#1)8.1 (#11)
MakerThe website identifies Matteo Hausner as the creator and copyright holder of ControllerBuddy.PadLink is published by Nimets Technology and operated by Rath Socheat in Phnom Penh, Cambodia.
PurposeControllerBuddy maps gamepad inputs for flight simulators, aiming to let users fly without a joystick, keyboard, or mouse.PadLink turns controllers macOS does not recognize into standard gamepad or keyboard-and-mouse input for games.
SupportThe project directs bug reports to GitHub Issues and questions to its Discord community.The maker says it replies to email questions within one business day and handles bugs, controller requests, and feature ideas through its public GitHub community.

Plans

ControllerBuddy

  • ControllerBuddyFree

ControllerBuddy pricing →

PadLink

  • StandardFree
  • Pro$2.99, paid once

PadLink pricing →

In their own words

ControllerBuddy

ControllerBuddy maps gamepad inputs to keyboard and mouse actions or a virtual joystick for flight simulators. Profiles can assign controls through different modes, and an overlay displays the active mode and virtual-axis states. A gamepad-controlled on-screen keyboard supports selecting keys and holding multiple keys at once. The software supports Xbox Controller, DualShock 4, DualSense and other controllers supported by SDLGameControllerDB. Community-maintained profiles are listed for simulators and aircraft, including DCS World and Microsoft Flight Simulator versions 2020 and 2024. ControllerBuddy runs on Windows 10 or 11 (x64) and Linux (x64 or aarch64); its official Flatpak package includes profiles and optional helper scripts for Proton games and DOSBox Staging. The software is free and open-source under GNU GPL v3.0. There are control limits: mode actions must be assigned at Default Mode level and cannot combine multiple buttons, and the two triggers cannot be merged into one rudder axis. It uses rolling releases, with backward compatibility not guaranteed.

Visit controllerbuddy.org

PadLink

PadLink turns controllers that macOS does not recognize into game input, routing each as a virtual DualShock 4 or as keyboard and mouse. Different controllers can use those modes at the same time. Named profiles let users bind buttons to keys and assign analog sticks to Mouse, Arrow Keys, WASD, or off. The app reads USB HID controllers through per-device profiles, and its maker says it adds profiles over time. A companion iOS and Android app can act as a controller for a computer running PadLink on the same local network. PadLink is available for macOS, Windows, iOS, and Android. The free Standard plan supports one active controller; Pro costs 2.99 USD one-time and supports up to four, with ad-free Mobile Remote, Car Driving cockpit, and future updates. An optional Pro trial lasts 7 days, needs no card or sign-up, and supports up to two controllers. On Windows, virtual-gamepad output depends on the third-party ViGEmBus driver; keyboard-and-mouse output does not.

Visit padlink.nimets.com