PlayFlow
playflowcloud.com
Spec sheet
- Product
- PlayFlow handles game server hosting, matchmaking, and lobbies so developers can focus on building their games.Read 29 Sep 2026 · playflowcloud.com
- Integrations
- The site lists Unity, Unreal, Godot, DigitalOcean, Vultr, Google Cloud, AWS, Azure, and Docker among its compatible tools and infrastructure.Read 29 Sep 2026 · playflowcloud.com
- Privacy
- PlayFlow’s privacy policy says it does not sell personal information and does not store payment card numbers, which are processed by third parties.Read 29 Sep 2026 · playflowcloud.com
- Support
- The pricing page lists community support for Hobby, priority support for Pro, and dedicated support for Enterprise.Read 29 Sep 2026 · playflowcloud.com
- Headquarters
- The site footer says PlayFlow is made in Philadelphia.Read 29 Sep 2026 · playflowcloud.com
- Company
- The terms identify the provider as PlayFlow, LLC, a Delaware corporation with its principal place of business in Newark, Delaware.Read 29 Sep 2026 · playflowcloud.com
- Analytics
- The site lists multiplayer analytics for tracking concurrent users, match times, and player retention.Read 29 Sep 2026 · playflowcloud.com
- API and dashboard
- The documentation describes an API and SDKs for integration and scaling, plus a browser dashboard for managing servers and monitoring players.Read 29 Sep 2026 · docs.playflowcloud.com
- Engine support
- PlayFlow says it supports game server executables from Unity, Unreal, Godot, or custom engines.Read 29 Sep 2026 · playflowcloud.com
- Matchmaking and lobbies
- Matchmaking can use skill, region, or custom rules, and the lobby system lets users create, browse, and join lobbies.Read 29 Sep 2026 · playflowcloud.com
- Regions
- The site advertises deployment to more than 15 global regions and says every plan can access every region.Read 29 Sep 2026 · playflowcloud.com
- Server deployment
- The site says users can deploy a first server in under 30 seconds, with no credit card required.Read 29 Sep 2026 · playflowcloud.com
- Server scaling
- Its on-demand servers automatically start when needed and shut down when matches end, with charges for active gameplay time.Read 29 Sep 2026 · playflowcloud.com
- Usage costs
- The pricing page says active server time is billed per second and gives a typical indie game cost of $5–20 per month.Read 29 Sep 2026 · playflowcloud.com
Plans and prices
Hobby Free 1 server (60 min limit) · access to all regions · basic metrics · community support Read 29 Sep 2026 · playflowcloud.com
Pro $20 a month $20/month + additional usage Unlimited servers · matchmaking and lobbies · DDoS protection · $10 server credit · priority support Read 29 Sep 2026 · playflowcloud.com
Enterprise Priced on request Custom Custom infrastructure · 99.99% SLA · dedicated support · advanced analytics · multi-region deployment Read 29 Sep 2026 · playflowcloud.com
Where Specifiction places it
- Game Server Orchestration Software#12 of 237.8
- Game Matchmaking Software#22 of 287.8