Apphud vs AppLovin MAX
Apphud
apphud.comAppLovin MAX
applovin.comSide by side
| Figure | Apphud | AppLovin MAX |
|---|---|---|
| Price from | $49/mo | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | — |
| Plans published | 4 | 1 |
| Spec score · Game Monetization Software | 8.1 (#9) | 8.0 (#10) |
| Founded | 2019 | 2012 |
| Support | The free plan includes email and community support, while paid plans list online chat and Enterprise lists premium support. | The getting-started guide directs publishers to their account team or an AppLovin Support ticket when its testing tools do not resolve integration issues. |
Plans
Apphud
- Pro$49 a month
- Expert$59 a month
- EnterprisePriced on request
- FreePrice not published
In their own words
Apphud
Apphud provides subscription infrastructure and analytics for in-app purchases on iOS and Android. Its SDKs support iOS, Android, React Native, Flutter and Unity, and the service includes web access and an API. Teams can manage in-app purchases and auto-renewable subscriptions without server code. The dashboard reports subscription measures including MRR, retention, churn, ARPU, trial conversions, proceeds and refunds. A/B experiments let teams test purchases and paywalls, while Apphud says it validates App Store and Google Play receipts without server code. Integrations include analytics, attribution, messaging and notification services, as well as custom webhooks and APIs. Apphud Rules can offer discounts to retain or win back subscribers, but Rules are iOS-only. The free plan includes one seat and $10,000 MTR; after its grace period, renewals stop being tracked and dashboard access is unavailable. Pro costs $49 a month and includes five seats and online chat support.
AppLovin MAX
AppLovin MAX helps mobile games earn revenue from ad impressions by running a real-time auction among ad networks; the highest bid wins. Supported formats include rewarded video, app open, interstitial, MREC, banner, and native ads. Publishers can review user-level and impression-level data in built-in reports or through an API, and use A/B testing to compare networks, price points, and regional setups. Ad Review offers control over which ads users see and flags problematic or competitor ads. The SDK is described as lightweight, with tools for SDK validation and pre-launch ad testing through Mediation Debugger. The product supports Android and iOS apps and lists integrations for Unity, React Native, Flutter, Cordova, Adobe AIR, Unreal, Godot, and Defold. MAX is free for publishers; bidding networks pay AppLovin a fee on generated ad revenue. A mediated network requires its own account, app and ad unit registration, and approval to serve ads. Custom networks cannot use in-app bidding or Auto-CPM. Publishers must obtain consent where applicable and pass consent flags to AppLovin.