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SPECIFICTION
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Balancy vs Crux

Balancy

balancy.co

Crux

crux.supercraft.host

Side by side

FigureBalancyCrux
Price from$499/mo$10/mo
Free planYesYes
Free trialYes—
Open source——
WebYesYes
Windows—Yes
macOS—Yes
Linux—Yes
iOSYesYes
AndroidYesYes
APIYesYes
Plans published34
Spec score · Game LiveOps Software8.6 (#10)8.6 (#12)
Intended usersBalancy says it is designed for studios seeking less engineering dependency for LiveOps, large-scale segmentation and personalization, multiple titles, or frequent monetization experiments.Crux says it is best suited to dedicated-server and multiplayer survival or co-op games, including indie and mid-size studios, and less suited to offline single-player games.
SecurityThe maker describes its CMS environment and cloud storage as secure, and says payment validation helps protect games from fraud.Crux describes PostgreSQL row-level security, environment isolation, and separate API key, server token, and player JWT access modes.
SupportStudio includes a private Slack channel and 1:1 support.Dev includes community support, Launch includes email support, and Scale includes priority email support.

Plans

Balancy

  • CMSFree
  • Studio$499 a month
  • Publisher$999 a month

Balancy pricing →

Crux

  • DevFree
  • Launch$10 a month
  • Scale$79 a month
  • CustomPriced on request

Crux pricing →

In their own words

Balancy

Balancy is a LiveOps and monetization platform for games, centralizing events, offers, progression, and personalization. Its LiveOps tools include in-game events, scheduled push campaigns, a calendar dashboard, player segmentation, and A/B testing. The monetization engine supports tailored shops, special offers, offer sequences, payment validation, and ad management. A CMS provides content building, remote configuration, code generation, data validation, cloud storage, environments, and versioning. Visual scripting lets product teams create personalized flows, dynamic offers, segmentation, and onboarding without code. Balancy lists connections to BI and MMP tools, plus Unity, TypeScript, Cocos, Steam, Nutaku, and an API. Deployment can use SDK integration or self-hosting. Android, iOS, web, and API platforms are listed. A free CMS plan is available. Studio costs $499 a month plus DAU rates; Publisher costs $999 a month plus $39 per seat and DAU rates.

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Crux

Crux provides multiplayer game backend services for player authentication, persistent data, leaderboards, server registration, live configuration, game economies, and matchmaking. Authentication supports email and password, guest sessions, Google, GitHub, and Discord OAuth, as well as Roblox verification. Developers can store player- or project-scoped JSON documents and configure ranked or seasonal leaderboards with recurring resets. Economy tools handle currencies, virtual items, and inventories through atomic, server-authoritative updates. Matchmaking queues players by game mode and region, then assigns them to live servers from the dedicated server registry. The maker lists Unity, Roblox, Godot, and custom game servers as integrations, with client SDKs for JavaScript, Godot, Unity, and Roblox. The hosted API is documented with OpenAPI, and client SDKs are MIT-licensed; the managed backend is proprietary. Crux has a free Dev plan and paid plans from $10.00 per month. Runtime is a capacity-gated closed alpha for Godot 4 Linux dedicated-server exports, with Dev evaluation limited to admitted projects. Crux says it best suits dedicated-server multiplayer survival or co-op games.

Visit crux.supercraft.host