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Elias vs OpenAL Soft

Elias

elias.audio

OpenAL Soft

openal-soft.org

Side by side

FigureEliasOpenAL Soft
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
Linux—Yes
iOSYesYes
AndroidYesYes
API—Yes
Self-hosted—Yes
Plans published31
Spec score · Game Audio Middleware8.5 (#4)7.8 (#13)
IntegrationsThe maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.The site says loopback devices can be used for playback to interface with other audio systems.
SupportSupport options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.The project directs users to its GitHub issue tracker for bugs and feature requests and to the #openal IRC channel for help.

Plans

Elias

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout BasicPrice not published

Elias pricing →

OpenAL Soft

  • OpenAL SoftFree

OpenAL Soft pricing →

In their own words

Elias

Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.

Visit elias.audio

OpenAL Soft

OpenAL Soft is a free, LGPL-licensed software implementation of the OpenAL 3D audio API for playing sound in virtual 3D environments. It handles distance attenuation, Doppler shift, and directional emitters. The EFX extension adds effects such as air absorption, occlusion, and environmental reverb. The library supports streaming audio, multichannel buffers, and audio capture, with output options including mono, stereo, 4-channel, 5.1, 7.1, HRTF, UHJ, and B-Format. Implemented audio backends include PipeWire, PulseAudio, ALSA, WASAPI, CoreAudio, JACK, SDL2, and SDL3. Developers can use loopback devices to connect playback with other audio systems and incorporate the library into projects. The latest release identified on the site is version 1.25.2, available as source and Win32 and Win64 binaries. Building requires CMake 3.13 or newer and a compiler supporting C++20; Autotools is not supported. Runtime platforms listed are Windows, macOS, Linux, and Android. The project directs bug reports and feature requests to its GitHub issue tracker and points users to the #openal IRC channel for help.

Visit openal-soft.org