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Elias vs psai

Elias

elias.audio

psai

homeofpsai.com

Side by side

FigureEliaspsai
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
Linux—Yes
iOSYesYes
AndroidYesYes
API—Yes
Plans published32
Spec score · Game Audio Middleware8.5 (#4)7.9 (#10)
HeadquartersVärmdö, SwedenHamburg, Germany
IntegrationsThe maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.The site documents Unity and native C++ APIs and describes integration with Unity game projects.
ProductElias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music.psai® is an interactive music engine for videogames, available on Unity and PC.
SupportSupport options include an online manual, tutorials, Discord, email, video calls, shared chat rooms and on-site visits.The maker provides a technical-support email and links to a manual, API documentation, tutorials and a Unity forum.

Plans

Elias

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout BasicPrice not published

Elias pricing →

psai

  • psai® for UnityFree
  • psai® Music Engine ProPrice not published

psai pricing →

In their own words

Elias

Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.

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psai

psai® is an interactive music engine for videogames, aimed at composers and developers creating adaptive soundtracks. Its playback logic can change intensity, recombine musical segments, pause, and respond to gameplay. The Unity edition is written in C# without native code, and the maker says it works on all Unity target platforms. The native C++ SDK is limited to Windows, with evaluation or licensing inquiries directed to the maker. The regular and Pro editions use the same Unity engine; Pro adds the standalone editor for creating projects from scratch. That editor is listed for Win/Mac and requires Music Engine Pro and Pro User Registration. Downloads include a demo soundtrack and eight free music themes. The maker says Unity use across a customer's projects has no further costs or royalties, with one copy required per company seat. However, the editor EULA limits users who have not purchased the engine through the Unity Asset Store to non-commercial editor use, including testing for future commercial use. The site also links to manuals, API documentation, tutorials, and a Unity forum.

Visit homeofpsai.com