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Elias vs Sound Bakery

Elias

elias.audio

Sound Bakery

soundbakery.jameskelly.audio

Side by side

FigureEliasSound Bakery
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
Linux—Yes
iOSYes—
AndroidYes—
Plans published31
Spec score · Game Audio Middleware8.5 (#4)7.2 (#22)
AuthoringElias Studio provides visual scripting for sample-perfect audio graphs that combine logic, game parameters, playback and DSP.The maker describes a full authoring application and built-in multithreading.
IntegrationsThe maker says Unity and Godot integrations are provided out of the box and that custom or other engines can be integrated.The maker lists CLAP among its audio dependencies and documents a CLAP host and plugin access in its API.
ProductElias 4 is game audio middleware and a sound engine for interactive soundscapes and adaptive music.Sound Bakery is free, open-source audio middleware for games, packaged with an authoring application and a C/C++ API for game-engine integration.

Plans

Elias

  • Explorer Standard€5,850, paid once
  • Colonizer Premium€15,000, paid once
  • Scout BasicPrice not published

Elias pricing →

Sound Bakery

  • Sound BakeryFree

Sound Bakery pricing →

In their own words

Elias

Elias 4 is game-audio middleware and a sound engine for interactive soundscapes and adaptive music. Elias Studio gives composers and sound designers visual scripting for sample-perfect audio graphs combining logic, game parameters, playback, and DSP. Its music system supports instrument and track rules, motifs, stingers, automatic loops, random segments, and musical transitions. Spatialized 3D audio and processing such as filters, compressors, and reverbs are included. While a game runs, users can edit patches, replace sound files, and mix without rebuilding or using sound banks. Unity and Godot integrations are provided, and custom or other engines can be integrated. Listed runtime targets include PC, Mac, PlayStation 5, Nintendo Switch, Nintendo Switch 2, iOS, and Android. Elias is written in C and C++, supports Python tooling and automations, and offers source-code access by separate agreement at higher license tiers. Licenses are per game; console releases cost extra per platform, while same-game DLC is covered. Explorer Standard costs €5,850, paid once, and Colonizer Premium costs €15,000, paid once. A free evaluation version is available by request.

Visit elias.audio

Sound Bakery

Sound Bakery is free, open-source audio middleware for games on Windows, macOS, and Linux. It combines an authoring application with a C/C++ API for game-engine integration. The workflow covers audio asset management, sound selection, packaging, playback, and debugging. Its Sound Chef library wraps miniaudio and emulates FMOD functionality, while the system manages a node graph, sounds, resources, and output to the user’s device. The maker describes built-in multithreading and an aim to let users customize the engine, interface, tools, and behavior as a collaborative alternative to Wwise and FMOD. CLAP is listed among the dependencies, with API access to a CLAP host and plugins. GitHub provides binaries and source; building requires a C++ compiler, CMake 3.28 or higher, and Git. The project uses the MIT License.

Visit soundbakery.jameskelly.audio