GameDriver vs T-Plan Game Test Automation
GameDriver
gamedriver.aiT-Plan Game Test Automation
t-plan.comSide by side
| Figure | GameDriver | T-Plan Game Test Automation |
|---|---|---|
| Price from | $200/mo | £16.67/mo |
| Free plan | Yes | — |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 8 | 1 |
| Spec score · Game Testing Software | 9.2 (#2) | 7.8 (#10) |
Plans
GameDriver
- Ambassador ProgramFree
- Ambassador ProgramFree
- Starter$200 a month
- Advanced$267 a month
- Growth$400 a month
- EnterprisePriced on request
- GameDriver QaaSPriced on request
- GameDriver SaaSPriced on request
In their own words
GameDriver
GameDriver has no write-up on Specifiction yet; its figures are above.
T-Plan Game Test Automation
T-Plan Game Test Automation automates game tests by interacting with the game’s graphical interface. Image recognition checks objects on screen, so testing does not depend on application code; the vendor says this approach supports games made with Unity and Unreal Engine. The software runs externally without source-code changes or instrumentation. On iOS, it requires two runtime files, but no code changes.
Record and Playback captures test scripts for execution across devices and machines. Users can schedule runs, define workflow rules, and pass custom parameters for decision handling. Listed integrations include Jenkins, GitHub, TestRail, Jira, Eclipse, NetBeans, and REST API access. Supported targets include Windows, macOS, Linux, Android, and iOS; the testing page also lists Unix and Solaris. T-Plan Robot starts at £200 per month when billed annually, and a 14-day trial is listed. A Development licence is required before buying Execution licences; five Execution licences permit five live connections at once.