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Gua vs PlaytestCloud

Gua

gua.orizika.com

PlaytestCloud

playtestcloud.com

Side by side

FigureGuaPlaytestCloud
Price from—€1,025/mo
Free plan——
Free trial—Yes
Open source——
WebYesYes
WindowsYesYes
macOSYes—
LinuxYes—
iOS—Yes
Android—Yes
APIYes—
Plans published06
Spec score · Game Testing Software7.5 (#12)8.0 (#7)
IntegrationsThe native MCP server connects to a running game over WebSocket, while WebMCP registers semantic tools in a Godot Web Export or Unity WebGL browser tab.The Help Center documents integrations with Qualtrics, Typeform, Alchemer, SurveyMonkey and Forsta surveys, plus SAML2-based single sign-on.
RecordingGua.Testing.Recording records semantic actions and wait conditions for replay, with sensitive values stored as secret keys rather than plaintext.The platform captures players’ screens, voices and touch interactions, along with survey responses and think-aloud transcripts.

Plans

Gua

No plans published.

Gua pricing →

PlaytestCloud

  • Professional Basic — Mobile or PC only€1,025 a month
  • Professional Basic — All Platforms€1,130 a month
  • Professional Advanced — Mobile or PC only€2,240 a month
  • Professional Advanced — All Platforms€2,825 a month
  • Enterprise — All PlatformsPriced on request
  • Enterprise — Mobile or PC onlyPriced on request

PlaytestCloud pricing →

In their own words

Gua

Gua is a free, open-source protocol for testing and automating games made with Godot and Unity. It exposes semantic interface state, including identifiers, roles, text, hierarchy, bounds, visibility, enabled state, values, focus, and selection, so tests and AI agents can query controls and perform actions such as clicking, focusing, setting values, selecting, scrolling, and pressing keys. Tests can wait for interface conditions in NUnit, xUnit, MSTest, or C++ without fixed sleeps. Visual testing compares PNG screenshots with baselines using pixel thresholds, difference ratios, masks, and operating-system or renderer variants. Recording stores semantic actions, timing, revisions, and wait conditions for replay with host checks. Failure artifacts may include UI trees and diffs, pending requests, event history, logs, runtime and environment details, screenshots, and game output. Native MCP connects over WebSocket; WebMCP exposes tools in Godot Web Export and Unity WebGL. Gua documents a Godot 4.7 add-on and Unity 6 support. It targets Windows, Linux, macOS, API, and web environments.

Visit gua.orizika.com

PlaytestCloud

PlaytestCloud helps video game studios, publishers, and accelerators collect player feedback. It recruits target players, records gameplay, and analyzes results; the company says recordings, transcripts, and AI analysis arrive within 48 hours. Captures can include screens, voices, touch interactions, survey responses, and think-aloud transcripts. First Findings AI identifies themes and sentiment, summarizes findings, and links insights to supporting video clips. Research formats include single-session, moderated, diary study, kids, competitor, and survey playtests. Studios can target players by demographics, location, age, gender, and gaming interests, using custom targeting and screeners for narrower audiences. The platform supports cloud testing for Unity, Unreal Engine, and Defold Engine games on iOS, Android, PC, browser, and Steam. Annual Professional Basic pricing starts at €1,025 a month for Mobile or PC only. A 14-day trial includes two Video Tokens for two players.

Visit playtestcloud.com