Indieable vs Userplay
Indieable
indieable.comUserplay
userplay.ioSide by side
| Figure | Indieable | Userplay |
|---|---|---|
| Price from | $19.99/mo | $99/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 2 | 4 |
| Spec score · Game Playtesting Platforms | 8.8 (#4) | 8.7 (#5) |
| Data location | Processing occurs primarily in the United States, with contractual or framework safeguards described for EU and UK transfers. | Userplay states that production platform and recording data is hosted in the United States. |
| Integrations | Published delivery options include Steam keys, itch.io keys, Google Drive links, Dropbox links, Amazon S3 URLs, web builds and developer-hosted HTTPS links. | Native integrations listed by Userplay are Discord for recruitment and announcements and Mailchimp for player-audience synchronization. |
| Purpose | Indieable helps indie game developers recruit playtesters, distribute builds and keys, collect structured feedback, and helps players discover playtests. | Userplay is playtesting infrastructure for game studios. |
| Security | The privacy policy lists HTTPS, row-level database access controls, tester email masking, scoped expiring signed links, and least-privilege service credentials. | Userplay states that data in transit uses TLS 1.2 or higher and data at rest uses AES-256 or equivalent storage encryption. |
| Support | The maker lists [email protected] as its support contact. | Userplay offers separate support, sales, legal and documentation contacts, with technical documentation hosted at docs.userplay.io. |
| What it does | Indieable helps indie developers recruit playtesters, distribute builds or keys, and collect structured feedback while letting players discover playtests. | Userplay provides playtesting infrastructure for game studios, combining player recruitment, gameplay capture, feedback and analysis. |
Plans
In their own words
Indieable
Indieable is a web service for indie game developers to recruit playtesters, distribute builds and keys, and collect structured feedback; players can use it to discover playtests. Developers can import a game's title, art, screenshots, and tags with a Steam or itch.io URL. The playtest flow covers signup, screening, approvals, key assignment, email invitations, rounds, feedback, and bug reports. Developers can maintain a playtest email list and send announcements, while wishlist and demo buttons can direct players to Steam or itch with clicks tracked by channel. Listed build options include Steam and itch keys, Drive and Dropbox links, S3 URLs, web builds, and custom HTTPS links. Free Forever costs nothing, needs no card, and has no time limit; it includes 100 announcement recipients per month. Indieable Pro costs $19.99 a month or $189.99 yearly. Pro includes 10 GB active hosted storage, revocable per-tester downloads, and up to 1,000 announcement recipients monthly. Hosted builds become unavailable at expiry or when Pro access ends, then are permanently deleted after the seven-day recovery window.
Userplay
Userplay is playtesting infrastructure for game studios, bringing tester recruitment, key distribution, session capture, review, and feedback into one workflow. Studios can recruit and screen players from Discord communities, then review session replays with bugs, feedback, and standout gameplay moments surfaced automatically. Voice transcripts help teams interpret player responses, while post-playtest surveys and custom forms collect structured feedback. The platform lists compatibility with game engines, game stores, desktop operating systems, and web games, including GameMaker, Defold, Godot, Unity, Unreal Engine, Steam, Epic Games, GOG, itch.io, Chrome, Windows, macOS, and Linux. Discord supports recruitment and key distribution; Mailchimp synchronization supports targeted campaigns. In the browser recorder, configured tracks are captured locally and video and audio upload after the session. Microphone capture is off by default, webcam video is not captured, and players must consent before recording. Production and recording data is hosted in the United States, with TLS 1.2 or higher in transit and AES-256 or equivalent encryption at rest. The free Indie plan is free; paid plans start at $99 a month, billed annually.