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Live Link Face vs OpenAL Soft

Live Link Face

dev.epicgames.com

OpenAL Soft

openal-soft.org

Side by side

FigureLive Link FaceOpenAL Soft
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
Windows—Yes
macOS—Yes
Linux—Yes
iOSYesYes
AndroidYesYes
API—Yes
Self-hosted—Yes
Plans published11
Spec score · Game Audio Middleware7.9 (#9)7.8 (#13)
IntegrationsThe app streams animation over a network to Unreal Engine using the MetaHuman Live Link plugin.The site says loopback devices can be used for playback to interface with other audio systems.
PurposeLive Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine.OpenAL Soft is a software implementation of the OpenAL 3D audio API for playing audio in a virtual 3D environment.
SupportThe Google Play listing provides the support email [email protected].The project directs users to its GitHub issue tracker for bugs and feature requests and to the #openal IRC channel for help.

Plans

Live Link Face

  • Live Link FaceFree

Live Link Face pricing →

OpenAL Soft

  • OpenAL SoftFree

OpenAL Soft pricing →

In their own words

Live Link Face

Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.

Visit dev.epicgames.com

OpenAL Soft

OpenAL Soft is a free, LGPL-licensed software implementation of the OpenAL 3D audio API for playing sound in virtual 3D environments. It handles distance attenuation, Doppler shift, and directional emitters. The EFX extension adds effects such as air absorption, occlusion, and environmental reverb. The library supports streaming audio, multichannel buffers, and audio capture, with output options including mono, stereo, 4-channel, 5.1, 7.1, HRTF, UHJ, and B-Format. Implemented audio backends include PipeWire, PulseAudio, ALSA, WASAPI, CoreAudio, JACK, SDL2, and SDL3. Developers can use loopback devices to connect playback with other audio systems and incorporate the library into projects. The latest release identified on the site is version 1.25.2, available as source and Win32 and Win64 binaries. Building requires CMake 3.13 or newer and a compiler supporting C++20; Autotools is not supported. Runtime platforms listed are Windows, macOS, Linux, and Android. The project directs bug reports and feature requests to its GitHub issue tracker and points users to the #openal IRC channel for help.

Visit openal-soft.org