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Material Maker vs ShaderMap

Material Maker

materialmaker.org

ShaderMap

shadermap.com

Side by side

FigureMaterial MakerShaderMap
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
Plans published24
Spec score · 3D Texturing Software8.1 (#9)7.6 (#20)
PurposeMaterial Maker is an open-source procedural materials authoring tool for creating PBR materials with node graphs and exporting them for game engines and movie assets.ShaderMap generates rendering and PBR maps from source images, 3D models, and light scan photo stacks.
Security and privacyThe site says it may collect email addresses, uses cookies and Google Analytics, and cannot guarantee absolute security of personal information.The privacy policy says the company uses reasonable security safeguards for personal information and collects customer details at checkout for account, license, download, and contact purposes.
SupportUsers can report bugs or suggest features on GitHub and ask questions in the Discord server.Users can seek help through the ShaderMap support forums to ask questions, report bugs, and get assistance.

Plans

Material Maker

  • Itch.io downloadFree
  • Steam$14.99, paid once

Material Maker pricing →

ShaderMap

  • Basic LicenseFree
  • Student$19, paid once
  • Personal$29, paid once
  • Commercial$49, paid once

ShaderMap pricing →

In their own words

Material Maker

Material Maker is an open-source tool for authoring procedural PBR materials with node graphs and exporting them for game engines and movie assets. It supports static and dynamic PBR, raymarching, and dynamic unlit materials. The official site lists more than 200 nodes; users can create nodes by combining existing ones or describing them in GLSL. Materials can be exported for Godot, Unity, and Unreal Engine. Unreal requires extra steps: Unreal Engine 4 needs manual material setup, while Unreal Engine 5 uses a generated Python script that must be run in Unreal. The tool provides 2D and 3D previews, image and spritesheet export, and loading of custom OBJ models. An experimental procedural-brush feature can texture 3D models. A website library offers community materials, nodes, brushes, and environments. Material Maker runs on Linux, macOS, and Windows. It is free through Itch.io, with a Steam plan at $14.99 as a one-time purchase. Its code uses the MIT License and assets use Creative Commons Zero 1.0 Universal.

Visit materialmaker.org

ShaderMap

ShaderMap is a Windows application for generating rendering and physically based rendering maps from source images, 3D models, and light scan photo stacks. It bakes normal, ambient occlusion, curve, color ID, and depth maps from 3D geometry, then generates roughness and metalness maps for PBR workflows. Maps can be packed into RMA and RMAD formats. The Normal Editor supports painting and modifying normal maps with tools and layers. Batch processing handles groups of source maps through LUA scripting and project configurations. Users can send maps to an external image editor and return them after saving. A C/C++ SDK supports plugins for maps, geometry importers, and filters under the MIT License. ShaderMap works offline, although automatic updates and the support feed require internet access. The free Basic License disables PRO features and may show ads up to three times daily. Paid one-time licenses are Student 19.00 USD, Personal 29.00 USD, and Commercial 49.00 USD.

Visit shadermap.com