Meta XR Audio SDK vs Miles Sound System
Meta XR Audio SDK
developers.meta.comMiles Sound System
radgametools.comSide by side
| Figure | Meta XR Audio SDK | Miles Sound System |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Audio Middleware | 7.6 (#16) | 7.8 (#12) |
| Purpose | The SDK provides spatial audio features for immersive applications, including HRTF rendering, ambisonic playback and room acoustics. | Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms. |
Plans
In their own words
Meta XR Audio SDK
Meta XR Audio SDK is a free development SDK for adding spatial audio to immersive VR and MR applications. It runs on Windows and Android, including Meta Quest development targets, and supports Unity, Unreal Engine, FMOD, and Wwise. HRTF-based object and ambisonic spatialization helps listeners locate sounds in three-dimensional space. The SDK also models room acoustics through reflections and reverberation for spatialized audio. Meta documents plugins for each supported engine or middleware. The Unreal plugin works with the Unreal Audio Engine independently of the Meta XR Plugin. Unity packages are distributed through the Meta Horizon Developer Center and Unity Asset Store. Version 85.0 is the final release, and development is feature-frozen. Compatibility with future engine and middleware versions is not guaranteed, and acknowledged bug reports may not receive fixes. The Wwise plugin is supported through Wwise Launcher and Audiokinetic, while Meta’s Wwise documentation will no longer be updated. The listed plan costs nothing.
Miles Sound System
Miles Sound System has no write-up on Specifiction yet; its figures are above.