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Meta XR Audio SDK vs Miles Sound System

Meta XR Audio SDK

developers.meta.com

Miles Sound System

radgametools.com

Side by side

FigureMeta XR Audio SDKMiles Sound System
Price fromFree—
Free planYes—
Free trial—Yes
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
iOS—Yes
AndroidYesYes
Plans published11
Spec score · Game Audio Middleware7.6 (#16)7.8 (#12)
PurposeThe SDK provides spatial audio features for immersive applications, including HRTF rendering, ambisonic playback and room acoustics.Miles Sound System is audio middleware for games, licensed for over 7,200 games on 18 platforms.

Plans

Meta XR Audio SDK

  • Meta XR Audio SDKFree

Meta XR Audio SDK pricing →

Miles Sound System

  • Custom product licensePriced on request

Miles Sound System pricing →

In their own words

Meta XR Audio SDK

Meta XR Audio SDK is a free development SDK for adding spatial audio to immersive VR and MR applications. It runs on Windows and Android, including Meta Quest development targets, and supports Unity, Unreal Engine, FMOD, and Wwise. HRTF-based object and ambisonic spatialization helps listeners locate sounds in three-dimensional space. The SDK also models room acoustics through reflections and reverberation for spatialized audio. Meta documents plugins for each supported engine or middleware. The Unreal plugin works with the Unreal Audio Engine independently of the Meta XR Plugin. Unity packages are distributed through the Meta Horizon Developer Center and Unity Asset Store. Version 85.0 is the final release, and development is feature-frozen. Compatibility with future engine and middleware versions is not guaranteed, and acknowledged bug reports may not receive fixes. The Wwise plugin is supported through Wwise Launcher and Audiokinetic, while Meta’s Wwise documentation will no longer be updated. The listed plan costs nothing.

Visit developers.meta.com

Miles Sound System

Miles Sound System has no write-up on Specifiction yet; its figures are above.

Visit radgametools.com