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Meta XR Audio SDK vs psai

Meta XR Audio SDK

developers.meta.com

psai

homeofpsai.com

Side by side

FigureMeta XR Audio SDKpsai
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
iOS—Yes
AndroidYesYes
API—Yes
Plans published12
Spec score · Game Audio Middleware7.6 (#16)7.9 (#10)
IntegrationsMeta documents plugins for Unity, Unreal, FMOD and Wwise.The site documents Unity and native C++ APIs and describes integration with Unity game projects.
Intended usersMeta describes the SDK as a tool for development teams building immersive VR or MR experiences that use spatial audio.The maker describes psai® as a specialized tool for videogame composers and developers creating adaptive interactive soundtracks.

Plans

Meta XR Audio SDK

  • Meta XR Audio SDKFree

Meta XR Audio SDK pricing →

psai

  • psai® for UnityFree
  • psai® Music Engine ProPrice not published

psai pricing →

In their own words

Meta XR Audio SDK

Meta XR Audio SDK is a free development SDK for adding spatial audio to immersive VR and MR applications. It runs on Windows and Android, including Meta Quest development targets, and supports Unity, Unreal Engine, FMOD, and Wwise. HRTF-based object and ambisonic spatialization helps listeners locate sounds in three-dimensional space. The SDK also models room acoustics through reflections and reverberation for spatialized audio. Meta documents plugins for each supported engine or middleware. The Unreal plugin works with the Unreal Audio Engine independently of the Meta XR Plugin. Unity packages are distributed through the Meta Horizon Developer Center and Unity Asset Store. Version 85.0 is the final release, and development is feature-frozen. Compatibility with future engine and middleware versions is not guaranteed, and acknowledged bug reports may not receive fixes. The Wwise plugin is supported through Wwise Launcher and Audiokinetic, while Meta’s Wwise documentation will no longer be updated. The listed plan costs nothing.

Visit developers.meta.com

psai

psai® is an interactive music engine for videogames, aimed at composers and developers creating adaptive soundtracks. Its playback logic can change intensity, recombine musical segments, pause, and respond to gameplay. The Unity edition is written in C# without native code, and the maker says it works on all Unity target platforms. The native C++ SDK is limited to Windows, with evaluation or licensing inquiries directed to the maker. The regular and Pro editions use the same Unity engine; Pro adds the standalone editor for creating projects from scratch. That editor is listed for Win/Mac and requires Music Engine Pro and Pro User Registration. Downloads include a demo soundtrack and eight free music themes. The maker says Unity use across a customer's projects has no further costs or royalties, with one copy required per company seat. However, the editor EULA limits users who have not purchased the engine through the Unity Asset Store to non-commercial editor use, including testing for future commercial use. The site also links to manuals, API documentation, tutorials, and a Unity forum.

Visit homeofpsai.com