Skip to content
SPECIFICTION
Get listed

Miles Sound System vs psai

Miles Sound System

radgametools.com

psai

homeofpsai.com

Side by side

FigureMiles Sound Systempsai
Price from—Free
Free plan—Yes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
API—Yes
Plans published12
Spec score · Game Audio Middleware7.8 (#12)7.9 (#10)
HeadquartersBellevue, Washington, United StatesHamburg, Germany
LicensingLicenses are generally per game and per platform, with bulk, per-site, and worldwide enterprise options also available.The maker says psai® for Unity can be used in all of a customer's Unity projects without further costs or royalties, and companies need one copy per seat.
SupportRAD says the programmers who write its products also provide technical support, and directs Unreal users to UDN.The maker provides a technical-support email and links to a manual, API documentation, tutorials and a Unity forum.

Plans

Miles Sound System

  • Custom product licensePriced on request

Miles Sound System pricing →

psai

  • psai® for UnityFree
  • psai® Music Engine ProPrice not published

psai pricing →

In their own words

Miles Sound System

Miles Sound System has no write-up on Specifiction yet; its figures are above.

Visit radgametools.com

psai

psai® is an interactive music engine for videogames, aimed at composers and developers creating adaptive soundtracks. Its playback logic can change intensity, recombine musical segments, pause, and respond to gameplay. The Unity edition is written in C# without native code, and the maker says it works on all Unity target platforms. The native C++ SDK is limited to Windows, with evaluation or licensing inquiries directed to the maker. The regular and Pro editions use the same Unity engine; Pro adds the standalone editor for creating projects from scratch. That editor is listed for Win/Mac and requires Music Engine Pro and Pro User Registration. Downloads include a demo soundtrack and eight free music themes. The maker says Unity use across a customer's projects has no further costs or royalties, with one copy required per company seat. However, the editor EULA limits users who have not purchased the engine through the Unity Asset Store to non-commercial editor use, including testing for future commercial use. The site also links to manuals, API documentation, tutorials, and a Unity forum.

Visit homeofpsai.com