Namazu Elements vs Unity Version Control
Namazu Elements
namazustudios.comUnity Version Control
unity.comSide by side
| Figure | Namazu Elements | Unity Version Control |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 2 | 9 |
| Spec score · Game Matchmaking Software | 7.7 (#23) | 8.6 (#11) |
| Integrations | The maker lists Unity, GameMaker, and Godot as supported game-engine integrations. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Intended users | The maker identifies indie developers, studios of all sizes, and backend engineers as intended users. | Unity describes the product as source control for game development teams working with large repositories and files. |
| Purpose | Namazu Elements is an open-source backend server and LiveOps platform for online and connected multiplayer games. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
| Support | AWS Marketplace configurations include private helpdesk support, while the managed cloud beta lists helpdesk support from Namazu Studios. | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. |
Plans
Namazu Elements
- Namazu Elements Community EditionFree
- Namazu CloudPriced on request
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Namazu Elements
Namazu Elements is an open-source backend server and LiveOps platform for online and connected multiplayer games. It includes player accounts and profiles, matchmaking, leaderboards, inventory, missions, and in-game economy tools. REST and WebSocket APIs, along with direct database APIs, connect clients and backend services. The maker describes WebRTC-based matchmaking and peer-to-peer real-time multiplayer support. A CMS lets teams manage in-game content and create or test entities without deploying new code. Listed integrations include Unity, GameMaker, and Godot, and developers can extend server logic in Java, Kotlin, Scala, or another JVM-compatible language. Deployment options include local Docker, self-hosting in a cloud account, AWS Marketplace, and a managed cloud beta. The product uses a server-authoritative security model and is designed for self-hosting, which the maker says lets customers retain ownership of backend and player data. Community Edition is free under MPL 2.0 and self-hosted. Namazu Cloud is in closed beta, with a one-month free trial for accepted teams.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.