Project IGI Game Converter vs SLADE3
Project IGI Game Converter
github.comSLADE3
slade.mancubus.netSide by side
| Figure | Project IGI Game Converter | SLADE3 |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Asset Extractors | 7.2 (#18) | 8.1 (#5) |
| License | The repository lists an MIT license. | The source repository identifies SLADE as GPL-2.0 licensed. |
| Purpose | The project describes itself as a standalone converter and inspector for Project IGI 1 game files. | SLADE3 is an editor for Doom-engine games and source ports that can view, modify, write, and convert game-specific and generic formats. |
| Security | GitHub’s repository security page says the project has no detected security policy and no published security advisories. | The official pages opened describe product features and support but do not state security certifications or compliance information. |
| Support | The repository exposes GitHub Issues as a place to report or track project issues. | Users can report bugs or request features through the GitHub issue tracker and discuss SLADE on Discord or the ZDoom forum thread. |
Plans
In their own words
Project IGI Game Converter
Project IGI Game Converter is a standalone tool for inspecting and converting Project IGI 1 files, intended for modders and researchers working with game assets. It handles proprietary textures, meshes, scripts, archives, terrain, fonts, animations, audio, AI graphs, and lightmaps, with workflows for editing assets and putting them back into the game. Its GUI offers a searchable file tree, 3D model and 2D texture viewers, a texture editor, script and hex inspectors, and conversion actions. It can render MEF and OBJ models, export MEF to OBJ, convert TEX, SPR, and PIC images, and save texture edits in native formats. It also converts between QVM bytecode and QSC source and exports DAT mappings to JSON or binary packages. The CLI supports scripted builds, batch work, and recursive folder processing. Available on Windows and macOS, it is free under an MIT license. The Windows release retains the GUI; the macOS release is an Apple Silicon CLI build for macOS 12.0 or later. Applying model textures in the GUI requires choosing the active level folder in Settings.
SLADE3
SLADE3 is a free editor for Doom-engine games and source ports, available for Linux, macOS, and Windows. It handles archives and the resources inside them: users can create, open, save, import, export, order, convert, and revert entries, with several archives open in tabs for copying and pasting between them. Supported archive formats include Doom WAD and ZIP/PK3, Quake PAK and WAD2, Build GRP and ART, Shadowcaster DAT and LIB, and Amulets & Armor RES. Its map editor covers Doom, Hexen, and UDMF maps, with 3D editing and automatic sector generation. The text editor offers syntax highlighting, calltips, autocomplete, auto-indent, and find-and-replace. Graphics can be viewed, converted, palette-remapped, and exported to PNG; Doom composite textures can also be edited. SLADE3 plays several audio formats, including MUS, MIDI, XMI, HMI, and HMP. Stable release 3.2.12 is listed alongside beta 3.3.0 Beta 2, which may have bugs, crashes, or unfinished features.