Skip to content
SPECIFICTION
Get listed

psai vs Sound Bakery

psai

homeofpsai.com

Sound Bakery

soundbakery.jameskelly.audio

Side by side

FigurepsaiSound Bakery
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
APIYes—
Plans published21
Spec score · Game Audio Middleware7.9 (#10)7.2 (#22)
IntegrationsThe site documents Unity and native C++ APIs and describes integration with Unity game projects.The maker lists CLAP among its audio dependencies and documents a CLAP host and plugin access in its API.
Productpsai® is an interactive music engine for videogames, available on Unity and PC.Sound Bakery is free, open-source audio middleware for games, packaged with an authoring application and a C/C++ API for game-engine integration.

Plans

psai

  • psai® for UnityFree
  • psai® Music Engine ProPrice not published

psai pricing →

Sound Bakery

  • Sound BakeryFree

Sound Bakery pricing →

In their own words

psai

psai® is an interactive music engine for videogames, aimed at composers and developers creating adaptive soundtracks. Its playback logic can change intensity, recombine musical segments, pause, and respond to gameplay. The Unity edition is written in C# without native code, and the maker says it works on all Unity target platforms. The native C++ SDK is limited to Windows, with evaluation or licensing inquiries directed to the maker. The regular and Pro editions use the same Unity engine; Pro adds the standalone editor for creating projects from scratch. That editor is listed for Win/Mac and requires Music Engine Pro and Pro User Registration. Downloads include a demo soundtrack and eight free music themes. The maker says Unity use across a customer's projects has no further costs or royalties, with one copy required per company seat. However, the editor EULA limits users who have not purchased the engine through the Unity Asset Store to non-commercial editor use, including testing for future commercial use. The site also links to manuals, API documentation, tutorials, and a Unity forum.

Visit homeofpsai.com

Sound Bakery

Sound Bakery is free, open-source audio middleware for games on Windows, macOS, and Linux. It combines an authoring application with a C/C++ API for game-engine integration. The workflow covers audio asset management, sound selection, packaging, playback, and debugging. Its Sound Chef library wraps miniaudio and emulates FMOD functionality, while the system manages a node graph, sounds, resources, and output to the user’s device. The maker describes built-in multithreading and an aim to let users customize the engine, interface, tools, and behavior as a collaborative alternative to Wwise and FMOD. CLAP is listed among the dependencies, with API access to a CLAP host and plugins. GitHub provides binaries and source; building requires a C++ compiler, CMake 3.28 or higher, and Git. The project uses the MIT License.

Visit soundbakery.jameskelly.audio