Minato
github.com
Spec sheet
- Purpose
- Minato is a Kubernetes-native platform for hosting persistent, multi-game dedicated game servers, aimed at hosting providers and operators managing large server fleets.Read 9 Oct 2026 · github.com
- Integrations
- The README names Prometheus scraping and VolumeSnapshots; ServiceMonitors, Gateways, and Ingress are managed through a separate Helm chart.Read 9 Oct 2026 · github.com
- Security
- The README lists restricted Pod Security Standards, non-root execution, no privileged containers, and NetworkPolicies.Read 9 Oct 2026 · github.com
- License
- The repository states that Minato is licensed under Apache License 2.0.Read 9 Oct 2026 · github.com
- Availability
- The README lists high availability through leader election and a multi-replica operator.Read 9 Oct 2026 · github.com
- Backups
- GameSnapshot supports scheduled declarative backups with retention policies through Kubernetes VolumeSnapshots.Read 9 Oct 2026 · github.com
- Console
- Minato provides real-time console access over WebSocket.Read 8 Oct 2026 · github.com
- Console and metrics
- Minato supports real-time console access over WebSocket and exposes agent metrics endpoints for Prometheus scraping.Read 9 Oct 2026 · github.com
- Fleet management
- GameServerFleet manages multiple GameServers that use the same game profile.Read 9 Oct 2026 · github.com
- Installation
- The README provides Helm and source installation instructions for deploying Minato to a Kubernetes cluster.Read 8 Oct 2026 · github.com
- Monitoring
- Game agents expose metrics endpoints for Prometheus scraping; the ServiceMonitor chart is external to the operator's scope.Read 8 Oct 2026 · github.com
- Multi-tenancy
- The platform provides namespace isolation, three-tier tenant roles, and per-tenant resource quotas.Read 9 Oct 2026 · github.com
- Operations
- Actions such as restart, save, and kick can be dispatched through custom resources or the API.Read 8 Oct 2026 · github.com
- Requirements
- Installation requires a Kubernetes 1.28 or newer cluster and kubectl; backups require the VolumeSnapshot CRD.Read 9 Oct 2026 · github.com
- Server actions
- Users can dispatch actions such as restart, save, and kick through custom resources or the API.Read 9 Oct 2026 · github.com
- Server model
- Each GameServer uses one StatefulSet and one persistent volume claim to keep a stable identity.Read 9 Oct 2026 · github.com
- Supported games
- The README lists Minecraft Paper, Counter-Strike 2, Palworld, and generic YAML-action servers as production-ready.Read 9 Oct 2026 · github.com
Where Specifiction places it
- Game Server Orchestration Software#22 of 236.9