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SPECIFICTION
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Minato

github.com

LinuxAPISelf-hosted

Spec sheet

Purpose
Minato is a Kubernetes-native platform for hosting persistent, multi-game dedicated game servers, aimed at hosting providers and operators managing large server fleets.Read 9 Oct 2026 · github.com
Integrations
The README names Prometheus scraping and VolumeSnapshots; ServiceMonitors, Gateways, and Ingress are managed through a separate Helm chart.Read 9 Oct 2026 · github.com
Security
The README lists restricted Pod Security Standards, non-root execution, no privileged containers, and NetworkPolicies.Read 9 Oct 2026 · github.com
License
The repository states that Minato is licensed under Apache License 2.0.Read 9 Oct 2026 · github.com
Availability
The README lists high availability through leader election and a multi-replica operator.Read 9 Oct 2026 · github.com
Backups
GameSnapshot supports scheduled declarative backups with retention policies through Kubernetes VolumeSnapshots.Read 9 Oct 2026 · github.com
Console
Minato provides real-time console access over WebSocket.Read 8 Oct 2026 · github.com
Console and metrics
Minato supports real-time console access over WebSocket and exposes agent metrics endpoints for Prometheus scraping.Read 9 Oct 2026 · github.com
Fleet management
GameServerFleet manages multiple GameServers that use the same game profile.Read 9 Oct 2026 · github.com
Installation
The README provides Helm and source installation instructions for deploying Minato to a Kubernetes cluster.Read 8 Oct 2026 · github.com
Monitoring
Game agents expose metrics endpoints for Prometheus scraping; the ServiceMonitor chart is external to the operator's scope.Read 8 Oct 2026 · github.com
Multi-tenancy
The platform provides namespace isolation, three-tier tenant roles, and per-tenant resource quotas.Read 9 Oct 2026 · github.com
Operations
Actions such as restart, save, and kick can be dispatched through custom resources or the API.Read 8 Oct 2026 · github.com
Requirements
Installation requires a Kubernetes 1.28 or newer cluster and kubectl; backups require the VolumeSnapshot CRD.Read 9 Oct 2026 · github.com
Server actions
Users can dispatch actions such as restart, save, and kick through custom resources or the API.Read 9 Oct 2026 · github.com
Server model
Each GameServer uses one StatefulSet and one persistent volume claim to keep a stable identity.Read 9 Oct 2026 · github.com
Supported games
The README lists Minecraft Paper, Counter-Strike 2, Palworld, and generic YAML-action servers as production-ready.Read 9 Oct 2026 · github.com

Where Specifiction places it

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