ThinkingAI Gaming Analytics
thinkingai.io
What it is
ThinkingAI Gaming Analytics is an agent-based analytics and live-operations offering for game studios. Its agents analyze player events, answer natural-language questions, draft live-ops actions, and measure results after team approval. The Analytics Agent provides dashboards, reports, and insights covering retention, ARPDAU, game economy, and progression. Teams can run A/B experiments in live-ops plays and review measured performance after launch. Agents can prepare segmented player journeys and campaigns across push, in-app, email, and webhook channels for approval. Listed connections include Unity, Unreal, App Store, Google Play, Firebase, BigQuery, Snowflake, Kafka, and Slack. Warehouses, BI systems, and operations tools can connect through SDKs, APIs, webhooks, and MCP. The platform, agents, and model can run on-premises or in a customer's cloud, keeping data within that perimeter. Agent actions are logged end to end, with access controls and token and cost caps available. Plans include Free at free, Starter at $199 a month, Pro at $399 a month, and Team at $999 a month; Enterprise pricing is by contact. A trial, initial-weeks onboarding, and dedicated support at any plan level are described.
Spec sheet
- Purpose
- ThinkingAI describes its gaming offering as an agent team for game analytics and live operations that analyzes player events, drafts live-ops actions, and measures results after the team approves them.Read 8 Oct 2026 · thinkingai.io
- Audience
- The offering is presented for game studios, with examples covering retention, monetization, whales, acquisition, and live operations.Read 8 Oct 2026 · thinkingai.io
- Security
- The gaming page says the platform, agents, and model can run in the customer's infrastructure, with data kept within its perimeter and deployment on-premises or in the customer's cloud.Read 8 Oct 2026 · thinkingai.io
- Analytics
- The Analytics Agent answers natural-language questions and provides dashboards, reports, and insights about retention, ARPDAU, game economy, and progression.Read 8 Oct 2026 · thinkingai.io
- Company history
- ThinkingAI says it was founded as ThinkingData in Shanghai in 2015 by four engineers.Read 8 Oct 2026 · thinkingai.io
- Data connections
- ThinkingAI says teams can connect warehouses and BI and operations tools through SDKs, APIs, webhooks, and MCP.Read 8 Oct 2026 · thinkingai.io
- Experiments
- The platform includes A/B experiments in live-ops plays and reports measured performance after launch.Read 8 Oct 2026 · thinkingai.io
- Game integrations
- The gaming page lists Unity, Unreal, App Store, Google Play, Firebase, BigQuery, Snowflake, Kafka, and Slack among supported stack connections.Read 8 Oct 2026 · thinkingai.io
- Governance
- The maker says agent actions are logged end to end and access controls and token and cost caps are available.Read 8 Oct 2026 · thinkingai.io
- Player engagement
- Agents can draft segmented player journeys and campaigns across push, in-app, email, and webhook channels for team approval.Read 8 Oct 2026 · thinkingai.io
- Trial and support
- The gaming page invites teams to start a trial, describes onboarding over the initial weeks, and says dedicated support is available at any plan level.Read 8 Oct 2026 · thinkingai.io
Plans and prices
Strong points and limits
Strong points
- Natural-language analytics and dashboards
- A/B testing for live-ops plays
- Many game and data connections
- On-premises or customer-cloud deployment
- Agent logs, access controls, and cost caps
Limits
- Enterprise pricing requires contacting sales
- Free plan has one project and one seat
- Free plan retention is 12 months
- Agent credits vary by plan
Who it suits
ThinkingAI Gaming Analytics suits game studios working on retention, monetization, whales, acquisition, and live operations. It fits teams that need analytics and agent workflows within their own infrastructure or cloud.
Verdict
ThinkingAI combines player analytics, experimentation, and approval-based live-ops automation for game teams. Its deployment, governance, and integration options are broad, while plan limits and enterprise sales contact determine how much access each team receives.
Where Specifiction places it
- Game Analytics Software#19 of 327.8