Unigine Profiler
developer.unigine.com
Spec sheet
- Purpose
- The Performance Profiler displays per-frame performance data on a timeline to help identify application bottlenecks and compare performance before and after changes.Read 7 Oct 2026 · developer.unigine.com
- Intended users
- The UNIGINE SDK is designed for development teams, including C++ and C# programmers and 3D artists, building interactive 3D applications.Read 7 Oct 2026 · unigine.com
- Platforms
- UNIGINE states that it supports Windows and Linux; its pricing page provides Community SDK downloads for both platforms.Read 7 Oct 2026 · developer.unigine.com
- Support
- The pricing comparison lists forum support for Community and helpdesk, email and forum support for Entertainment and Academic Research editions.Read 7 Oct 2026 · unigine.com
- Headquarters
- Abu Dhabi, United Arab EmiratesRead 28 Sep 2026 · developer.unigine.com
- Founded
- 2005Read 28 Sep 2026 · developer.unigine.com
- Controls
- Profiler statistics can be enabled at runtime with the show_profiler 1 console command and disabled with show_profiler 0.Read 7 Oct 2026 · developer.unigine.com
- Custom code
- C++ code can be instrumented with Profiler::begin() and Profiler::end() so the region appears in Profiler and Microprofile.Read 7 Oct 2026 · developer.unigine.com
- Dump format
- Profiler dump files are binary and cannot be read directly; the Profiler Reader tool or ProfilerDump class API is used to interpret them.Read 7 Oct 2026 · developer.unigine.com
- Maker and founding
- UNIGINE says it was established in 2005 and describes itself as a global company focused on real-time 3D technologies.Read 7 Oct 2026 · unigine.com
- Measured work
- Profiler timings cover frame work such as rendering visible nodes, updating node states, executing game logic and calculating physics.Read 7 Oct 2026 · developer.unigine.com
- Microprofile
- UNIGINE's Microprofile collects CPU and GPU performance data for frame-by-frame inspection and displays it through a local web server, with results saveable as HTML.Read 7 Oct 2026 · developer.unigine.com
- Microprofile limit
- Microprofile can profile up to 1,000 frames and is available only in Development engine builds, not Debug or Release builds.Read 7 Oct 2026 · developer.unigine.com
- Offline analysis
- Profiler dumps can be converted to readable text, inspected for system and engine configuration, and summarized by average metric values using Profiler Reader.Read 7 Oct 2026 · developer.unigine.com
- Profiler modes
- Available modes include Generic, Rendering, Memory, Physics, World Management and Thread profiling.Read 7 Oct 2026 · developer.unigine.com
Plans and prices
Community Free SDK Free Free · hobbyists, small indie teams and students · revenue and/or funding below $200,000 in preceding 12 months · excludes defense, energy, mining and gambling Read 7 Oct 2026 · unigine.com
Entertainment SDK $9,995 a year $9,995 / year 10 seats · commercial creative, visualization, entertainment and XR studios · excludes defense, energy, mining and gambling Read 7 Oct 2026 · unigine.com
Academic Research SDK $15,595 a year $15,595 / year 10 seats · $25,995 for 30 seats · non-commercial university research; projects with commercial or defense funding above 30% of budget require a Sim license Read 7 Oct 2026 · unigine.com
Sim SDK Priced on request Contact Us Enterprise simulation, AI learning and verification, GIS, BIM, CAD, smart city and digital twin projects · full feature evaluation available on request Read 7 Oct 2026 · unigine.com
Where Specifiction places it
- Game Profiling Software#19 of 257.7