Game Networking Middleware
Alternatives to Netcode for GameObjects
The tools Specifiction weighs against Netcode for GameObjects, from its list of game networking middleware, each with its plans, platforms and spec score.
- 01
Colyseus Colyseus suits developers building real-time multiplayer games who need server-authoritative game logic, matchmaking, and state synchronization.
From $15/mo Free plan Open source Web · Windows · macOS · Linux9.4 Visit Specs - 02
Photon Realtime From $0.29/mo Free plan Web · Windows · macOS · Linux8.9 Visit Specs - 03
FishNet FishNet suits Unity game developers who need a client-server networking solution and want to choose or operate their own host.
Free plan Web · Windows · macOS · Linux8.7 Visit Specs - 04
Unity Free plan Web · Windows · macOS · Linux8.6 Visit Specs - 05 netcode.io
It is for developers building real-time multiplayer games that need an authenticated UDP client/server transport.
Free plan Windows · macOS · Linux · Self-hosted8.4 Visit Specs - 06
Normcore Normcore suits Unity teams building multiplayer games, esports, remote collaboration tools, live events or installations.
From $49/mo Free plan Web · Windows · macOS · Linux8.4 Visit Specs - 07
Amazon GameLift Servers Game developers and operators needing dedicated multiplayer hosting, matchmaking, autoscaling, and cross-platform servers may fit GameLift Servers.
From $1/mo Web · Windows · Linux · iOS8.2 Visit Specs - 08 GameNetworkingSockets
It suits game developers needing a UDP transport layer with reliability options, encryption, peer-to-peer networking, and diagnostics.
Free plan Windows · macOS · Linux · iOS8.2 Visit Specs - 09
Photon Fusion Fusion suits game developers building multiplayer projects with supported engines and choosing among different network topologies.
From $0.50/mo Free plan Web · Windows · macOS · Linux8.2 Visit Specs - 10
Mirror Networking Mirror suits Unity developers building multiplayer games that need server-client networking across desktop, mobile, WebGL, or Linux servers.
Free plan Web · Windows · macOS · Linux8.1 Visit Specs - 11 Open Match Free plan API · Self-hosted8.1 Visit Specs
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Photon Quantum Quantum suits Unity teams building online multiplayer games that need deterministic simulation and rollback.
From $0.50/mo Free plan Web · Windows · macOS · Linux8.1 Visit Specs - 13 DarkRift 2
DarkRift 2 suits developers building authoritative multiplayer servers with Unity or .NET who need TCP/UDP transport and clustering.
Free plan Windows · Linux · Self-hosted8.0 Visit Specs - 14 LiteNetLib Free plan Windows · macOS · Linux · iOS8.0 Visit Specs
- 15 SmartFoxServer
It suits teams building multiplayer games or other multiuser applications that need server-side extensions and real-time analytics.
From €32.50/mo Free plan Web · Windows · macOS · Linux8.0 Visit Specs - 16 Netick
Netick suits Unity developers building client-server multiplayer games who need state synchronization, prediction, replay, or matchmaking.
Free plan Web · Windows · macOS · Linux7.9 Visit Specs - 17 GGPO Free plan Windows7.7 Visit Specs
- 18 GGRS Web · Windows · macOS · Linux7.7 Visit Specs
- 19 Naia Web · Windows · macOS · Linux7.7 Visit Specs
- 20 Riptide Networking Free plan Windows · macOS · Linux · iOS7.6 Visit Specs
- 21 Steamworks Free plan Windows · macOS · Linux · API7.4 Visit Specs
- 22 coherence From $666.67/mo Web · Windows · macOS · Linux7.3 Visit Specs
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Steam Input Steam Input suits players configuring supported controllers and developers adding controller support to games.
Windows · macOS · Linux · API7.2 Visit Specs - 24 Photon Server Windows · API · Self-hosted7.1 Visit Specs
- 25 Renet 6.6 Visit Specs
- 26 Hazel Networking 5.6 Visit Specs
- 27 yojimbo Windows · macOS · Linux5.3 Visit Specs
- 28 reliable 5.2 Visit Specs
Netcode for GameObjects, head to head
- Netcode for GameObjects vs Colyseus
- Netcode for GameObjects vs Photon Realtime
- Netcode for GameObjects vs FishNet
- Netcode for GameObjects vs Unity
- Netcode for GameObjects vs netcode.io
- Netcode for GameObjects vs Normcore
- Netcode for GameObjects vs Amazon GameLift Servers
- Netcode for GameObjects vs GameNetworkingSockets
- Netcode for GameObjects vs Photon Fusion
- Netcode for GameObjects vs Mirror Networking
- Netcode for GameObjects vs Open Match
- Netcode for GameObjects vs Photon Quantum